
Die a few times to the first Drake while I learn its moveset. Keep heading down, found a Bonfire, now I’m in the Valley of the Drakes. Welp, that is probably going to be a forever item. The corpse he was guarding has a shield that gives bonus stamina regen. He eventually started using a new move that actually attacked downward, but I had already thrusted him to 10% from relative immunity. As I circling him, I started walking down a ramp… and realized that his attacks couldn’t hit me. This one has a spear, so I spent a few minutes learning it’s moveset. Find a corpse with a bunch of leather armor and a bow. Pretty sure getting hit where I was would have sent me flying over the cliff. Walk to a vista area, look around for a moment, note “there doesn’t seem to be many mobs around here,” and instinctively turn around and parry the blow from another plant creature coming up behind me. I hit it once or twice, note how my power attack deals 15 damage, and then just run around it and down the hallway beyond. Heading lower, I encounter a crippled statue thing that shoots lightning. I feel more comfortable, even in unknown areas.įrom the Blacksmith, I try and remember if there was a shortcut to the Undead Burg. But there is a lifeline beyond trial and error, a sense of progression possible to afford you that slightest extra edge. Where has this notion been in all the Git Gud conversations? Of course, there are probably limits to farming – practical or otherwise – and certainly you must respect boss mechanics. It’s not my “main” weapon, but until I find a Dexterity-based weapon, it is the one I have, so why not? This awareness, that one can farm currency/XP, dislodges something stuck in my mind. I level up my base sword to +5 by farming souls.
